moxou测试版
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来自陵墓

来自陵墓3BB
法术CLB · R

将目标生物牌在你的操控下从坟墓场放进战场,且上面有一个尸体指示物。如果该生物将离开战场,则改为将它放逐,而非置入其他区域。

你掌握先制。

逸脱~3BB,从你的坟墓场放逐五张其他牌。(你可以从你坟墓场中施放此牌,并支付其逸脱费用。)

Commander Legends: Battle for Baldur's Gate · 稀有

From the Catacombs

Moxou Score · 所有赛制

这张牌在所有赛制中都不在前 50。其分数、排名和趋势仅对已登录用户开放。

测试期间,免费注册即可查看所有卡牌。

分析

分数、趋势、原型

仅显示前 50 张牌,免费注册即可查看完整环境

显示更多

测试期间,已登录用户可免费使用全部功能。

合法性

9 个赛制
标准赛不合法
先驱赛不合法
近代赛不合法
Premodern不合法
薪传赛合法
特选赛合法
纯普赛不合法
Duel Commander合法
cEDH合法

禁限历史

在 Moxou 追踪的所有赛制中从未被禁用或限用。

裁定

18
  1. 2022-06-10

    A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

  2. 2022-06-10

    After From the Catacombs resolves, it returns to your graveyard. From there, you can use the escape ability to cast it again. Of course, you'll need five more cards to exile.

  3. 2022-06-10

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  4. 2022-06-10

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  5. 2022-06-10

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  6. 2022-06-10

    If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

  7. 2022-06-10

    If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

  8. 2022-06-10

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  9. 2022-06-10

    If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

  10. 2022-06-10

    In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

  11. 2022-06-10

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  12. 2022-06-10

    Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

  13. 2022-06-10

    Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

  14. 2022-06-10

    The corpse counter is only to help remind you which creatures will be exiled if they would leave the battlefield. If you somehow remove a corpse counter from a creature that was put onto the battlefield this way, the replacement effect that will exile it continues to apply. Similarly, moving the corpse counter onto another creature has no effect on that creature; the replacement effect will continue to apply to the original creature.

  15. 2022-06-10

    The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

  16. 2022-06-10

    There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

  17. 2022-06-10

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

  18. 2022-06-10

    You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

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