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砸瓶女汉子

砸瓶女汉子1BR
传奇生物 ~鬼怪/狂战士C16 · M

每当你施放每回合中你的第一个咒语时,随机选择一位对手。砸瓶女汉子对该牌手或任一由该牌手操控的鹏洛客造成伤害,其数量等同于该咒语的总法术力费用。

拍档(你可将两个具有拍档异能的生物共同用作指挥官。)

Commander 2016 · 秘稀2/3

Vial Smasher the Fierce

禁止作为指挥官 · DC

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Moxou Score · 所有赛制

这张牌在所有赛制中都不在前 50。其分数、排名和趋势仅对已登录用户开放。

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分析

分数、趋势、原型

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合法性

9 个赛制
标准赛不合法
先驱赛不合法
近代赛不合法
Premodern不合法
薪传赛合法
特选赛合法
纯普赛不合法
Duel Commander禁止作为指挥官
cEDH合法

当前禁用/限用

  • Duel Commander禁止作为指挥官

禁限历史

最近 12 个月
最近 12 个月没有变化。

裁定

13
  1. 2017-04-17

    Vial Smasher the Fierce is banned as a commander in Duel Commander format, but it may be part of your deck.

  2. 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  3. 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  4. 2020-11-10

    For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.

  5. 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  6. 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  7. 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  8. 2020-11-10

    The opponent to be dealt damage is chosen at random while the triggered ability is resolving. After that opponent is chosen, you choose whether damage will be dealt to that player or to a planeswalker they control, and if so, which planeswalker. No player may take any actions between the damage recipient being chosen and the damage being dealt.

  9. 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  10. 2020-11-10

    Vial Smasher has to be on the battlefield at the moment you cast your first spell. If that spell causes Vial Smasher to leave the battlefield as an additional cost to cast it, Vial Smasher's ability can't trigger. If that spell is Vial Smasher itself, Vial Smasher's ability can't trigger.

  11. 2020-11-10

    Vial Smasher's triggered ability resolves before the spell that caused it to trigger. If Vial Smasher's ability resolves and the spell that caused it to trigger has been countered, use that spell's mana value as it last existed on the stack to determine how much damage is dealt.

  12. 2020-11-10

    Vial Smasher's triggered ability triggers when you cast your first spell each turn, regardless of whose turn it is.

  13. 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

版本

7

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