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熠晓灵狐泽尔达

熠晓灵狐泽尔达1R/WR/W
传奇生物 ~元素/狐IKO · R

行侣~你起始套牌中各永久物牌均具有起动式异能。(如果你选择这张牌作为你的行侣,则你可以从游戏外施放它,但仅限一次。)

你起动之不属于法术力异能的异能减少2来起动。此效应无法将该费用中的法术力减少到少于一点法术力。

1,⟳:目标生物本回合不能进行阻挡。

Ikoria: Lair of Behemoths · 稀有3/3

Zirda, the Dawnwaker

禁用 · LEG

用免费插件在卡牌商店中标记禁限牌

Moxou Score · 所有赛制

这张牌在所有赛制中都不在前 50。其分数、排名和趋势仅对已登录用户开放。

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分析

分数、趋势、原型

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合法性

9 个赛制
标准赛不合法
先驱赛合法
近代赛合法
Premodern不合法
薪传赛禁用
特选赛合法
纯普赛不合法
Duel Commander合法
cEDH合法

当前禁用/限用

  • 薪传赛禁用

禁限历史

最近 12 个月
最近 12 个月没有变化。

裁定

17
  1. 2020-04-17

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.

  2. 2020-04-17

    Activating Zirda's last ability after a creature has blocked won't remove the blocking creature from combat or cause the creature it blocked to become unblocked.

  3. 2020-04-17

    An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

  4. 2020-04-17

    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

  5. 2020-04-17

    Effects that reduce the generic mana cost of an activation cost can't reduce that cost's colored mana requirements. The activation cost is reduced by only {1} if doing so reduces that cost to one mana. For example, a cycling cost of {2} would become {1}, and one of {1}{R} would become {R}. The activation cost is unaffected if it already costs one or zero mana (such as the activation cost of Zirda's last ability).

  6. 2020-04-17

    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

  7. 2020-04-17

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  8. 2020-04-17

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  9. 2020-04-17

    Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types.

  10. 2020-04-17

    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

  11. 2020-04-17

    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

  12. 2020-04-17

    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

  13. 2020-04-17

    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

  14. 2020-04-17

    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

  15. 2020-06-01

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  16. 2020-06-01

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  17. 2020-06-01

    Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

版本

9

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