Angel's Tomb
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
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Legality
9 formatsB/R history
Rulings
2- 2015-06-22
Effects setting Angel’s Tomb’s base power and toughness to specific values that begin to apply after Angel’s Tomb has become a creature will override the effect of Angel’s Tomb. For example, if an effect causes a 3/3 Angel’s Tomb to become 0/1, it will remain 0/1 until another effect (such as triggering the ability of Angel’s Tomb a second time or targeting it with Titanic Growth) causes those values to change.
- 2015-06-22
If Angel’s Tomb is already a creature when a creature enters the battlefield under your control, its ability will override any effects that set its base power and toughness to specific values, but other changes to its power and toughness (such as the one created by Titanic Growth) will still apply.
Versions
4| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| INRInnistrad Remastered | 253 | 2025 | Uncommon | Dan Murayama Scott |
| INRInnistrad Remastered | 438 | 2025 | Uncommon | Dan Murayama Scott |
| ORIMagic Origins | 222 | 2015 | Uncommon | Dan Murayama Scott |
| AVRAvacyn Restored | 211 | 2012 | Uncommon | Dan Murayama Scott |