Anzrag, the Quake-Mole

Anzrag, the Quake-Mole2RG
Legendary Creature — Mole GodPLST · M

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

3RRGG: Anzrag must be blocked each combat this turn if able.

The List · Mythic8/4
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

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Legality

9 formats
StandardLegal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

4
  1. 2024-02-02

    Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.

  2. 2024-02-02

    If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.

  3. 2024-02-02

    If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.

  4. 2024-02-02

    If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.

Versions

6

In sealed products

Pull odds for signed-in users