Armory Paladin

Armory Paladin1RW
Creature — Human KnightPIP · R

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

Fallout · Rare3/3
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerNot legal
ModernNot legal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

3
  1. 2024-03-08

    If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.

  2. 2024-03-08

    Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.

  3. 2024-03-08

    You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Versions

4

In sealed products

Pull odds for signed-in users