Artificer's Hex

Artificer's HexB
Enchantment — AuraM14 · U

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

Magic 2014 · Uncommon
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

4
  1. 2013-07-01

    In some rare cases, the creature the enchanted Equipment is attached to as the ability resolves isn’t the same one as the one it was attached to when it triggered. In such a case, the creature the Equipment is attached to when the ability resolves is destroyed.

  2. 2013-07-01

    Players can’t pay an Equipment’s equip cost to unattach that Equipment to stop Artificer’s Hex from destroying a creature.

  3. 2013-07-01

    The ability checks to see if the enchanted Equipment is attached to a creature as your upkeep begins. If it’s not, the ability won’t trigger at all. If it is, the ability will check again as it tries to resolve. If the enchanted Equipment isn’t attached to a creature at that time, the ability won’t do anything.

  4. 2013-07-01

    This ability triggers at the beginning of the upkeep of the controller of Artificer’s Hex, not the upkeep of the controller of the enchanted Equipment or the creature that Equipment is attached to.

Versions

1
SetNo.YearRarityArtist
M14Magic 2014852013UncommonFranz Vohwinkel

In sealed products

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