Ashroot Animist

Ashroot Animist2RG
Creature — Lizard DruidFDN · R

Trample

Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.

Foundations · Rare4/4
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardLegal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

2
  1. 2024-11-08

    If Ashroot Animist leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine the value of X.

  2. 2024-11-08

    The value of X is determined only once, as Ashroot Animist's last ability resolves. The value of the bonus won't change later in the turn if Ashroot Animist's power changes.

Versions

5