Astral Drift

Astral Drift2W
EnchantmentMH1 · R

Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Cycling 2W (2W, Discard this card: Draw a card.)

Modern Horizons · Rare
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerNot legal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

4
  1. 2019-06-14

    Astral Drift's triggered ability resolves before the cycling ability does. You won't draw until after you choose the target and choose whether to exile the creature.

  2. 2019-06-14

    Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it's considered a new object with no relation to the object that it was.

  3. 2019-06-14

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  4. 2019-06-14

    If you cycle a card during a player's end step, the exiled creature will remain exiled until the next turn's end step.

Versions

4