Captive Weird // Compleated Conjurer

Captive Weird // Compleated ConjurerU
Creature — Weird // Creature — Phyrexian WeirdMOM · U

Defender

3R/P: Transform this creature. Activate only as a sorcery. (R/P can be paid with either R or 2 life.)

//

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

March of the Machine · Uncommon1/3
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

4
  1. 2023-04-14

    If you don’t play the card, it will remain exiled.

  2. 2023-04-14

    Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.

  3. 2023-04-14

    Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.

  4. 2023-04-14

    You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.

Versions

1
SetNo.YearRarityArtist
MOMMarch of the Machine492023UncommonManuel Castañón

In sealed products

Pull odds for signed-in users