Cathedral Acolyte

Cathedral Acolyte1G
Creature — Human ClericPIP · U

Each creature you control with a counter on it has ward 1. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

⟳: Put a +1/+1 counter on target creature that entered this turn.

Fallout · Uncommon1/2
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerNot legal
ModernNot legal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

2
  1. 2024-03-08

    Once a creature’s ward ability has triggered, causing that creature to lose ward by removing Cathedral Acolyte won’t affect the ability. The appropriate player will still have to pay {1} or see their spell or ability countered.

  2. 2024-03-08

    The effect of Cathedral Acolyte’s first ability applies to any creature you control with a counter on it, not just ones with +1/+1 counters.

Versions

2
SetNo.YearRarityArtist
PIPFallout752024UncommonJeremy Paillotin
PIPFallout6032024UncommonJeremy Paillotin

In sealed products

Pull odds for signed-in users
ProductSetChanceExpected copies
Fallout Commander Deck Display · Deck boxPIP
Fallout Commander Deck Mutant Menace · DeckPIP
Fallout Collector Booster Box · Booster boxPIP
Fallout Collector Booster Pack · Booster packPIP
Fallout Commander Decks Set of 4 · subsetPIP
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