Cathedral Acolyte
Each creature you control with a counter on it has ward 1. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
⟳: Put a +1/+1 counter on target creature that entered this turn.
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
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Legality
9 formatsB/R history
Rulings
2- 2024-03-08
Once a creature’s ward ability has triggered, causing that creature to lose ward by removing Cathedral Acolyte won’t affect the ability. The appropriate player will still have to pay {1} or see their spell or ability countered.
- 2024-03-08
The effect of Cathedral Acolyte’s first ability applies to any creature you control with a counter on it, not just ones with +1/+1 counters.
Versions
2| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| PIPFallout | 75 | 2024 | Uncommon | Jeremy Paillotin |
| PIPFallout | 603 | 2024 | Uncommon | Jeremy Paillotin |
In sealed products
Pull odds for signed-in users| Product | Set | Chance | Expected copies |
|---|---|---|---|
| Fallout Commander Deck Display · Deck box | PIP | ||
| Fallout Commander Deck Mutant Menace · Deck | PIP | ||
| Fallout Collector Booster Box · Booster box | PIP | ||
| Fallout Collector Booster Pack · Booster pack | PIP | ||
| Fallout Commander Decks Set of 4 · subset | PIP |