Chimeric Sphere
2: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying.
2: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
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Legality
9 formatsB/R history
Rulings
2- 2008-04-01
If the first ability is activated and resolves, then the second ability is activated and resolves, Chimeric Sphere will be a 3/2 creature. It won’t have flying.
- 2008-08-01
A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Versions
1| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| WTHWeatherlight | MX-50185 | 1997 | Uncommon | Colin MacNeil |
In sealed products
Pull odds for signed-in users| Product | Set | Chance | Foil | Expected copies |
|---|---|---|---|---|
| Weatherlight Booster Box · Booster box | WTH | Odds free after sign-in | ||
| Weatherlight Booster Pack · Booster pack | WTH | Odds free after sign-in | ||