Combine Guildmage

Combine GuildmageGU
Creature — Merfolk WizardRNA · U

1G, ⟳: This turn, each creature you control enters with an additional +1/+1 counter on it.

1U, ⟳: Move a +1/+1 counter from target creature you control onto another target creature you control.

Ravnica Allegiance · Uncommon2/2
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

3
  1. 2019-01-25

    If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

  2. 2019-01-25

    If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

  3. 2019-01-25

    If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

Versions

1
SetNo.YearRarityArtist
RNARavnica Allegiance1632019UncommonYeong-Hao Han

In sealed products

Pull odds for signed-in users