Consulate Surveillance

Consulate Surveillance3W
EnchantmentKLD · U

When this enchantment enters, you get EEEE (four energy counters).

Pay EE: Prevent all damage that would be dealt to you this turn by a source of your choice.

Kaladesh · Uncommon
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

12
  1. 2016-09-20

    Consulate Surveillance's second ability doesn't target anything. You choose a source of damage as it resolves.

  2. 2016-09-20

    If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.

  3. 2016-09-20

    If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.

  4. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  5. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  6. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  7. 2024-06-07

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  8. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  9. 2024-06-07

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  10. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  11. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  12. 2024-06-07

    {E} is the energy symbol. It represents one energy counter.

Versions

1
SetNo.YearRarityArtist
KLDKaladesh102016UncommonDaniel Ljunggren

In sealed products

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