Cytoplast Manipulator
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
U, ⟳: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
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Legality
9 formatsB/R history
Rulings
2- 2006-05-01
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.
- 2006-05-01
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
Versions
2| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| PZATeenage Mutant Ninja Turtles Source Material | 5 | 2026 | Mythic | Kevin Eastman & Ryan Brown |
| DISDissension | 23 | 2006 | Rare | Dan Murayama Scott |