Darksteel Garrison
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
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Legality
9 formatsB/R history
Rulings
4- 2007-05-01
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
- 2007-05-01
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
- 2007-05-01
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
- 2007-05-01
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
Versions
2| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| PLSTThe List | MX-98398 | 2020 | Rare | David Martin |
| FUTFuture Sight | 167 | 2007 | Rare | David Martin |
In sealed products
Pull odds for signed-in users| Product | Set | Chance | Foil | Expected copies |
|---|---|---|---|---|
| Future Sight Booster Box · Booster box | FUT | Odds free after sign-in | ||
| Future Sight Fat Pack · Bundle | FUT | Odds free after sign-in | ||
| Future Sight Booster Pack · Booster pack | FUT | Odds free after sign-in | ||