Darksteel Garrison

Darksteel Garrison2
Artifact — FortificationFUT · R

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Future Sight · Rare
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

Sign up free to see every card during the beta.

Analysis

Score, trends, archetypes

Only top 50 cards shown, sign up free to see the full meta

Show more

Full access is free for signed-in users during the beta.

Legality

9 formats
StandardNot legal
PioneerNot legal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

4
  1. 2007-05-01

    Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.

  2. 2007-05-01

    If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.

  3. 2007-05-01

    The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.

  4. 2007-05-01

    The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.

Versions

2
SetNo.YearRarityArtist
PLSTThe ListMX-983982020RareDavid Martin
FUTFuture Sight1672007RareDavid Martin

In sealed products

Pull odds for signed-in users
Sign in for free to see the chance of opening Darksteel Garrison in each product.Sign in