Do-Over

Do-Over1U
InstantCMB1 · R

Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)

Mystery Booster Playtest Cards 2019 · Rare
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerNot legal
ModernNot legal
PremodernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal
Duel CommanderNot legal
cEDHNot legal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

5
  1. 2019-11-12

    Any damage undone this way doesn’t count as life gained. Similarly, life gain undone this way doesn’t count as life lost.

  2. 2019-11-12

    If any cards are put into a library to undo an action, and they weren’t known to have moved from a certain position in that library, randomize that library after doing moving those cards.

  3. 2019-11-12

    If any game actions involve randomizing a portion of the library, randomize it again to undo that action.

  4. 2019-11-12

    To restart the turn, start with the most recent game action and undo it, then repeat this for each game action taken this turn in reverse chronological order.

  5. 2019-11-12

    While restarting the turn, no abilities can trigger. Abilities trigger when something happens, not when something unhappens.

Versions

2