Dreamdrinker Vampire

Dreamdrinker Vampire1B
Creature — VampireMH3 · C

Lifelink

1B: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.

Modern Horizons 3 · Common2/1
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

Sign up free to see every card during the beta.

Analysis

Score, trends, archetypes

Only top 50 cards shown, sign up free to see the full meta

Show more

Full access is free for signed-in users during the beta.

Legality

9 formats
StandardNot legal
PioneerNot legal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperLegal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

4
  1. 2024-06-07

    If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

  2. 2024-06-07

    Multiple instances of menace on the same creature are redundant.

  3. 2024-06-07

    Once Dreamdrinker Vampire becomes blocked by a creature, giving it menace by putting one or more +1/+1 counters on it won't cause it to become unblocked.

  4. 2024-06-07

    You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

Versions

1
SetNo.YearRarityArtist
MH3Modern Horizons 3882024CommonSteve Ellis

In sealed products

Pull odds for signed-in users
Sign in for free to see the chance of opening Dreamdrinker Vampire in each product.Sign in