Eternity Vessel
This artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
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Legality
9 formatsB/R history
Rulings
6- 2009-10-01
Eternity Vessel's landfall ability cares only about how many charge counters are on it, not what its controller's life total was as it entered. The number of charge counters may be changed by other spells and abilities.
- 2009-10-01
For your life total to become the number of charge counters on Eternity Vessel, you actually gain or lose the necessary amount of life. For example, if your life total is 4 when Eternity Vessel's landfall ability resolves and Eternity Vessel has 12 charge counters on it, the ability will cause you to gain 8 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
- 2010-06-15
In a Two-Headed Giant game, your life total is the same as your team's life total, so Eternity Vessel enters with a number of charge counters on it equal to your team's life total. When its landfall ability resolves, it causes its controller to lose or gain the appropriate amount of life, and the team's life total is adjusted by the amount of life the player gains or loses as a result of this ability. Suppose Eternity Vessel has 15 charge counters on it when its landfall ability resolves, and its controller's team has 11 life. That player's life total is 11, which becomes 15, for a net gain of 4 life. The team's life total becomes 15.
- 2024-11-08
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
- 2024-11-08
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
- 2024-11-08
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
Versions
4| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| SLZThe Zeta Set | 103 | 2026 | Rare | MSCHF |
| SLZThe Zeta Set | 224 | 2026 | Rare | MSCHF |
| SLZThe Zeta Set | 345 | 2026 | Rare | MSCHF |
| ZENZendikar | 200 | 2009 | Mythic | John Avon |
In sealed products
Pull odds for signed-in users| Product | Set | Chance | Foil | Expected copies |
|---|---|---|---|---|
| Secret Lair x MSCHF - The Zeta Set Booster Pack · Booster pack | SLZ | |||
| Zendikar Six Card Booster Pack · Booster pack | ZEN | |||
| Magic Deck Builders Toolkit · kit | M10 | |||
| Zendikar Booster Box · Booster box | ZEN | |||
| Zendikar Intro Pack Display · Deck box | ZEN | |||
| Zendikar Fat Pack · Bundle | ZEN | |||
| Zendikar Intro Packs Set of 5 · subset | ZEN | |||
| Zendikar 3 Booster Draft Pack · Limited kit | ZEN |
Show all 14 products
| Zendikar Booster Pack · Booster pack | ZEN | |||
| Zendikar Intro Pack Black Rise of the Vampires · Deck | ZEN | |||
| Zendikar Intro Pack Blue Unstable Terrain · Deck | ZEN | |||
| Zendikar Intro Pack Green The Adventurers · Deck | ZEN | |||
| Zendikar Intro Pack Red Pumped Up · Deck | ZEN | |||
| Zendikar Intro Pack White Kor Armory · Deck | ZEN |