Flesh // Blood

Flesh // Blood3BG
Sorcery // SorceryDGM · R

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

//

Target creature you control deals damage equal to its power to any target.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze · Rare
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

15
  1. 2013-04-15

    As Blood is resolving, if only one of the targets is legal, Blood will still resolve but will have no effect: If the first target is illegal, it can't deal damage to anything. If the second target is illegal, it can't be dealt damage.

  2. 2013-04-15

    As Flesh is resolving, if the creature is an illegal target but the creature card is still a legal target, the creature card will be exiled but no counters will be put onto the creature. If the creature is the only legal target, Flesh will still resolve but will have no effect as you didn't exile a card.

  3. 2013-04-15

    If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

  4. 2013-04-15

    If you cast Flesh // Blood as a fused split card, the +1/+1 counters will have been placed before the amount of damage is determined.

  5. 2013-04-15

    If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

  6. 2013-04-15

    If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

  7. 2013-04-15

    On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

  8. 2013-04-15

    Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.

  9. 2013-04-15

    Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

  10. 2013-04-15

    The amount of damage dealt is based on the first target creature's power as Blood resolves.

  11. 2013-04-15

    The number of +1/+1 counters is based on the power of the creature card as it last existed in the graveyard.

  12. 2013-04-15

    To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

  13. 2013-04-15

    When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

  14. 2013-04-15

    When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.

  15. 2013-04-15

    You can choose the same object as the target of each half of a fused split spell, if appropriate.

Versions

2
SetNo.YearRarityArtist
PLSTThe ListMX-976852020RareLucas Graciano
DGMDragon's Maze1282013RareLucas Graciano

In sealed products

Pull odds for signed-in users
ProductSetChanceFoilExpected copies
Dragons Maze Booster Box · Booster boxDGMOdds free after sign-in
Dragons Maze Booster Pack · Booster packDGMOdds free after sign-in
Dragons Maze Booster BoxEspañol · Booster boxDGMOdds free after sign-in
Dragons Maze Booster Box한국어 · Booster boxDGMOdds free after sign-in
Dragons Maze Intro Pack Display · Deck boxDGMOdds free after sign-in
Dragons Maze Intro Pack Set of 5 · subsetDGMOdds free after sign-in
Dragons Maze Fat Pack · BundleDGMOdds free after sign-in
Dragons Maze Prerelease Guild Kit Azorius · Limited kitDGMOdds free after sign-in
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Dragons Maze Prerelease Guild Kit Boros · Limited kitDGMOdds free after sign-in
Dragons Maze Prerelease Guild Kit Dimir · Limited kitDGMOdds free after sign-in
Dragons Maze Prerelease Guild Kit Golgari · Limited kitDGMOdds free after sign-in
Dragons Maze Prerelease Guild Kit Gruul · Limited kitDGMOdds free after sign-in
Dragons Maze Prerelease Guild Kit Izzet · Limited kitDGMOdds free after sign-in
Dragons Maze Prerelease Guild Kit Orzhov · Limited kitDGMOdds free after sign-in
Dragons Maze Prerelease Guild Kit Rakdos · Limited kitDGMOdds free after sign-in
Dragons Maze Prerelease Guild Kit Selesnya · Limited kitDGMOdds free after sign-in
Dragons Maze Prerelease Guild Kit Simic · Limited kitDGMOdds free after sign-in
Dragons Maze Intro Pack Azorius Authority · DeckDGMOdds free after sign-in
Dragons Maze Intro Pack Gruul Siege · DeckDGMOdds free after sign-in
Dragons Maze Intro Pack Orzhov Power · DeckDGMOdds free after sign-in
Dragons Maze Intro Pack Rakdos Revelry · DeckDGMOdds free after sign-in
Dragons Maze Intro Pack Simic Domination · DeckDGMOdds free after sign-in
2015 Core Set Deck Builders Toolkit · kitM15Odds free after sign-in
Dragon's Maze Six Card Booster Pack · Booster packDGMOdds free after sign-in
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