Fortunate Few

Fortunate Few3WW
SorceryC17 · R

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

Commander 2017 · Rare
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

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Legality

9 formats
StandardNot legal
PioneerNot legal
ModernNot legal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

4
  1. 2017-08-25

    A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.

  2. 2017-08-25

    After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.

  3. 2017-08-25

    Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).

  4. 2017-08-25

    Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.

Versions

2
SetNo.YearRarityArtist
C17Commander 201742017RareJesper Ejsing
PZ2Treasure ChestOnline656732016RareJesper Ejsing