Furious Rise

Furious Rise2R
EnchantmentTHB · U

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

Theros Beyond Death · Uncommon
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

5
  1. 2020-06-23

    Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.

  2. 2020-06-23

    Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.

  3. 2020-06-23

    If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.

  4. 2020-06-23

    If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.

  5. 2020-06-23

    Playing an exiled card causes it to leave exile. You can't play it multiple times.

Versions

6