Heroes in a Half Shell
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
Score, trends, archetypesOnly top 50 cards shown, sign up free to see the full meta
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Legality
9 formatsB/R history
Rulings
1- 2026-01-27
If creatures you control deal combat damage to multiple players at the same time, Heroes in a Half Shell's last ability will trigger for each of those players. When one of those abilities resolves, it will put counters only on Mutants, Ninjas, and/or Turtles that dealt combat damage to the appropriate player.
Versions
2| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| TMCTeenage Mutant Ninja Turtles Eternal | 6 | 2026 | Mythic | Victor Maury |
| TMCTeenage Mutant Ninja Turtles Eternal | 96 | 2026 | Mythic | Chuck Lukacs |
In sealed products
Pull odds for signed-in users| Product | Set | Chance | Foil | Expected copies |
|---|---|---|---|---|
| Teenage Mutant Ninja Turtles Commander Deck Turtle Power · Deck | TMC | Odds free after sign-in | ||
| Teenage Mutant Ninja Turtles Commander Deck Turtle Power Case · Deck box | TMC | Odds free after sign-in | ||