Hinterland Hermit // Hinterland Scourge

Hinterland Hermit // Hinterland Scourge1R
Creature — Human Werewolf // Creature — WerewolfDKA · C

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

//

This creature must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Dark Ascension · Common2/1
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

Sign up free to see every card during the beta.

Analysis

Score, trends, archetypes

Only top 50 cards shown, sign up free to see the full meta

Show more

Full access is free for signed-in users during the beta.

Legality

9 formats
StandardNot legal
PioneerNot legal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperLegal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

1
  1. 2011-01-22

    If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.

Versions

1
SetNo.YearRarityArtist
DKADark Ascension942012CommonSteven Belledin

In sealed products

Pull odds for signed-in users