Isolation Zone

Isolation Zone2WW
EnchantmentOGW · C

When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)

Oath of the Gatewatch · Common
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperLegal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

5
  1. 2016-01-22

    Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

  2. 2016-01-22

    If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.

  3. 2016-01-22

    If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.

  4. 2016-01-22

    In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

  5. 2016-01-22

    The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.

Versions

2
SetNo.YearRarityArtist
PLSTThe ListMX-956932020CommonChris Rallis
OGWOath of the Gatewatch222016CommonChris Rallis

In sealed products

Pull odds for signed-in users