Kessig Forgemaster // Flameheart Werewolf

Kessig Forgemaster // Flameheart Werewolf1R
Creature — Human Shaman Werewolf // Creature — WerewolfSOI · U

Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

//

Whenever this creature blocks or becomes blocked by a creature, this creature deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Shadows over Innistrad · Uncommon2/1
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

Sign up free to see every card during the beta.

Analysis

Score, trends, archetypes

Only top 50 cards shown, sign up free to see the full meta

Show more

Full access is free for signed-in users during the beta.

Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

4
  1. 2016-04-08

    Flameheart Werewolf's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn't become unblocked.

  2. 2016-04-08

    Kessig Forgemaster's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn't become unblocked.

  3. 2016-04-08

    The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

  4. 2016-04-08

    To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

Versions

1
SetNo.YearRarityArtist
SOIShadows over Innistrad1692016UncommonWinona Nelson

In sealed products

Pull odds for signed-in users