Lavinia of the Tenth

Lavinia of the Tenth3WU
Legendary Creature — Human SoldierDGM · R

Protection from red

When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Dragon's Maze · Rare4/4
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

8
  1. 2013-04-15

    Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.

  2. 2013-04-15

    If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.

  3. 2013-04-15

    If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.

  4. 2013-04-15

    If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.

  5. 2013-04-15

    Lavinia's ability doesn't affect permanents an opponent gains control of after its enters-the-battlefield ability has resolved. Similarly, if you gain control of a detained permanent after that ability resolves, it will continue to be detained until your next turn.

  6. 2013-04-15

    The mana value of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature's mana cost.

  7. 2013-04-15

    The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

  8. 2013-04-15

    When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

Versions

3

In sealed products

Pull odds for signed-in users
ProductSetChanceFoilExpected copies
Ravnica Clue Edition · BundleCLUOdds free after sign-in
Ravnica Allegiance Guild Kit Azorius · kitGK2Odds free after sign-in
Ravnica Allegiance Guild Kit Set of 5 · subsetGK2Odds free after sign-in
Dragons Maze Booster Box · Booster boxDGMOdds free after sign-in
Dragons Maze Booster Pack · Booster packDGMOdds free after sign-in
Dragons Maze Intro Pack Azorius Authority · DeckDGMOdds free after sign-in
Dragons Maze Intro Pack Display · Deck boxDGMOdds free after sign-in
Dragons Maze Intro Pack Set of 5 · subsetDGMOdds free after sign-in
Show all 29 products
Theros Event Deck Inspiring Heroics · DeckTHS
Dragons Maze Booster BoxEspañol · Booster boxDGM
Dragons Maze Booster Box한국어 · Booster boxDGM
Dragons Maze Fat Pack · BundleDGM
Dragons Maze Prerelease Guild Kit Azorius · Limited kitDGM
Dragons Maze Prerelease Guild Kit Boros · Limited kitDGM
Dragons Maze Prerelease Guild Kit Dimir · Limited kitDGM
Dragons Maze Prerelease Guild Kit Golgari · Limited kitDGM
Dragons Maze Prerelease Guild Kit Gruul · Limited kitDGM
Dragons Maze Prerelease Guild Kit Izzet · Limited kitDGM
Dragons Maze Prerelease Guild Kit Orzhov · Limited kitDGM
Dragons Maze Prerelease Guild Kit Rakdos · Limited kitDGM
Dragons Maze Prerelease Guild Kit Selesnya · Limited kitDGM
Dragons Maze Prerelease Guild Kit Simic · Limited kitDGM
Dragons Maze Intro Pack Gruul Siege · DeckDGM
Dragons Maze Intro Pack Orzhov Power · DeckDGM
Dragons Maze Intro Pack Rakdos Revelry · DeckDGM
Dragons Maze Intro Pack Simic Domination · DeckDGM
Ravnica Clue Edition Booster Pack · Booster packCLU
2015 Core Set Deck Builders Toolkit · kitM15
Dragon's Maze Six Card Booster Pack · Booster packDGM
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