Luminarch Ascension

Luminarch Ascension1W
EnchantmentZEN · R

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)

1W: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.

Zendikar · Rare
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerNot legal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

3
  1. 2018-03-16

    Luminarch Ascension's first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn't on the battlefield when that happened. It doesn't care how much you lost, whether you also gained life, or even whether you gained more life than you lost.

  2. 2018-03-16

    Luminarch Ascension's first ability doesn't trigger if you have lost life before an opponent's end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won't put a quest counter on Luminarch Ascension.

  3. 2018-03-16

    You can activate Luminarch Ascension's last ability during the end step in which it receives its fourth quest counter.

Versions

3

In sealed products

Pull odds for signed-in users
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