Maro's Gone Nuts

Maro's Gone NutsGG
EnchantmentCMB1 · R

Double any effect that doubles. (It quadruples.)

Mystery Booster Playtest Cards 2019 · Rare
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

Sign up free to see every card during the beta.

Analysis

Score, trends, archetypes

Only top 50 cards shown, sign up free to see the full meta

Show more

Full access is free for signed-in users during the beta.

Legality

9 formats
StandardNot legal
PioneerNot legal
ModernNot legal
PremodernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal
Duel CommanderNot legal
cEDHNot legal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

4
  1. 2019-11-12

    An effect that increases something by a specific amount (such as the first ability of Jaya, Venerated Firemage) isn’t doubling, even if the result is double the normal result.

  2. 2019-11-12

    An effect “doubles” if it instructs a player to double something, or if it replaces an event with “double that much,” “twice as many,” or similar.

  3. 2019-11-12

    Double strike isn’t an effect, so it’s not doubled.

  4. 2019-11-12

    If two Maro’s Gone Nuts are on the battlefield, effects that double instead octuple. If three are on the battlefield, effects that double instead sexdecuple, and so on.

Versions

2