Nine Lives

Nine Lives1WW
EnchantmentSLD · R

Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.

When there are nine or more incarnation counters on this enchantment, exile it.

When this enchantment leaves the battlefield, you lose the game.

Secret Lair Drop · Rare
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

5
  1. 2020-06-23

    If damage that a source would deal to you can't be prevented, you still put an incarnation counter on Nine Lives.

  2. 2020-06-23

    If more than one source deals damage to you at once, prevent the damage from each of them and put that many incarnation counters on Nine Lives, even if this causes more than nine incarnation counters to be on Nine Lives. Leave it to cats to abuse loopholes.

  3. 2020-06-23

    If you counter the first triggered ability or otherwise remove it from the stack, it will just trigger again immediately if Nine Lives still has nine or more incarnation counters on it.

  4. 2020-06-23

    Once the first triggered ability is on the stack, it won't trigger again, even if more damage is prevented and more incarnation counters are put onto it.

  5. 2020-06-23

    The last ability of Nine Lives triggers no matter how it leaves the battlefield.

Versions

8