Nullhide Ferox

Nullhide Ferox2GG
Creature — BeastGRN · M

Hexproof

You can't cast noncreature spells.

2: This creature loses all abilities until end of turn. Any player may activate this ability.

If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

Guilds of Ravnica · Mythic6/6
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

3
  1. 2018-10-05

    Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.

  2. 2018-10-05

    Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.

  3. 2018-10-05

    Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.

Versions

2
SetNo.YearRarityArtist
PLSTThe ListMX-978392020MythicFilip Burburan
GRNGuilds of Ravnica1382018MythicFilip Burburan

In sealed products

Pull odds for signed-in users