Orb of Origin
2: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional ⟳ to activate if its cost doesn't already include ⟳. As long as a continuous artifact is tapped, it loses all abilities.)
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
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Legality
9 formatsB/R history
Rulings
9- 2024-11-08
A permanent with the continuous supertype has no abilities as long as it’s tapped.
- 2024-11-08
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
- 2024-11-08
Having multiple Orb of Origins on the battlefield will have no additional effect on artifacts on the battlefield except that the Orb of Origins will also make each other mono and continuous.
- 2024-11-08
Orb of Origin’s last ability applies only while it’s on the battlefield. It grants the mono and continuous supertypes to other noncreature artifacts on the battlefield.
- 2024-11-08
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
- 2024-11-08
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
- 2024-11-08
The poly supertype means Orb of Origin’s first ability doesn’t cost {T} to activate (unless another Orb of Origin is also on the battlefield).
- 2024-11-08
To activate an ability of a permanent with the mono supertype, if that ability’s activation cost doesn’t already include {T}, activating that ability costs an additional {T} to activate.
- 2024-11-08
While Orb of Origin is on the battlefield, activating abilities of other artifacts may cause them to lose other relevant abilities when they become tapped. For example, if you activate Thought Vessel’s “{T}: Add {C}” ability, it’ll lose its “You have no maximum hand size” ability as long as it remains tapped. Similarly, activating Sword of the Meek’s equip ability (which costs an additional {T} while Orb of Origin is on the battlefield) will cause it to lose “Equipped creature gets +1/+2” as long as it remains tapped.
Versions
1| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| MB2Mystery Booster 2 | 609 | 2024 | Rare | Drew Moss |
In sealed products
Pull odds for signed-in users| Product | Set | Chance | Foil | Expected copies |
|---|---|---|---|---|
| Secret Lair Festival in a Box Amsterdam 2026 Bundle · Box set | SLD | Odds free after sign-in | ||
| Secret Lair Festival in a Box Las Vegas 2026 Bundle · Box set | SLD | Odds free after sign-in | ||
| Secret Lair Festival in a Box Atlanta 2025 Bundle · Box set | SLD | Odds free after sign-in | ||
| Secret Lair Festival in a Box Las Vegas 2025 Bundle · Box set | SLD | Odds free after sign-in | ||
| Secret Lair Festival in a Box Chicago 2025 Bundle · Box set | SLD | Odds free after sign-in | ||
| Mystery Booster 2 Booster Box · Booster box | MB2 | Odds free after sign-in | ||
| Mystery Booster 2 Booster Pack · Booster pack | MB2 | Odds free after sign-in | ||
| Secret Lair Festival in a Box Las Vegas 2024 Bundle · Box set | SLD | Odds free after sign-in | ||