Prison Realm
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, scry 1.
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
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Legality
9 formatsB/R history
Rulings
4- 2019-05-03
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
- 2019-05-03
If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
- 2019-05-03
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
- 2019-05-03
You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.
Versions
1| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| WARWar of the Spark | 26 | 2019 | Uncommon | Daarken |