Radstorm

Radstorm3U
InstantPIP · R

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Fallout · Rare
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerNot legal
ModernNot legal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

8
  1. 2024-03-08

    A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies.

  2. 2024-03-08

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.

  3. 2024-03-08

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

  4. 2024-03-08

    Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.

  5. 2024-03-08

    Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.

  6. 2024-03-08

    The copies of Radstorm created by its storm ability are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.

  7. 2024-03-08

    You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.

  8. 2024-03-08

    You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

Versions

4

In sealed products

Pull odds for signed-in users
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