Red Herring

Red Herring1R
Creature — Fish // Artifact Creature — Clue FishCMB1 · R

1U: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.

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Haste

This creature attacks each combat if able.

2, Sacrifice this creature: Draw a card.

Mystery Booster Playtest Cards 2019 · Rare2/2
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerNot legal
ModernNot legal
PremodernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal
Duel CommanderNot legal
cEDHNot legal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

5
  1. 2019-11-12

    Any counters on the returned object, objects attached to the returned object, or continuous effects affecting the returned object will be on, attached to, and/or affecting Red Herring.

  2. 2019-11-12

    If Red Herring isn’t a legal target for a spell or ability that targets the returned spell or permanent, that spell continues to target what it originally did. That spell or permanent will be an illegal target for the spell or ability, and that spell or ability won’t affect it.

  3. 2019-11-12

    If Red Herring leaves your hand before its ability resolves, you can’t exchange it or change the target of a spell.

  4. 2019-11-12

    If the returned object was attacking or blocking, so is Red Herring. If it was tapped, face down, or flipped, so is Red Herring.

  5. 2019-11-12

    You reveal Red Herring in your hand as you activate its ability, but you choose which spell or permanent to exchange as the ability resolves. No player may take actions between the time you choose a spell or permanent and the time you make the exchange.

Versions

2

In sealed products

Pull odds for signed-in users