Sage of Fables

Sage of Fables2U
Creature — Merfolk WizardMOR · U

Each other Wizard creature you control enters with an additional +1/+1 counter on it.

2, Remove a +1/+1 counter from a creature you control: Draw a card.

Morningtide · Uncommon2/2
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

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Legality

9 formats
StandardNot legal
PioneerNot legal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

4
  1. 2008-04-01

    If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.

  2. 2008-04-01

    If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.

  3. 2008-04-01

    The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).

  4. 2008-04-01

    The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.

Versions

2
SetNo.YearRarityArtist
LCCThe Lost Caverns of Ixalan Commander1692023UncommonJulia Metzger
MORMorningtide472008UncommonShelly Wan

In sealed products

Pull odds for signed-in users