Savage Punch
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
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Legality
9 formatsB/R history
Rulings
5- 2014-09-20
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
- 2014-09-20
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
- 2014-09-20
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
- 2014-09-20
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
- 2014-09-20
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
Versions
4| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| PIOPioneer MastersOnline | 192 | 2024 | Common | コーヘー |
| J22Jumpstart 2022 | 723 | 2022 | Common | コーヘー |
| PLSTThe List | MX-97991 | 2020 | Common | コーヘー |
| KTKKhans of Tarkir | 147 | 2014 | Common | コーヘー |