Scuttlemutt

Scuttlemutt3
Artifact Creature — ScarecrowSHM · C

⟳: Add one mana of any color.

⟳: Target creature becomes the color or colors of your choice until end of turn.

Shadowmoor · Common2/2
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperLegal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

3
  1. 2019-07-12

    In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.

  2. 2019-07-12

    The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.

  3. 2019-07-12

    You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”

Versions

4
SetNo.YearRarityArtist
PLSTThe ListMX-993802020CommonJeremy Jarvis
JMPJumpstart4842020UncommonJeremy Jarvis
M20Core Set 20202382019UncommonJeremy Jarvis
SHMShadowmoor2632008CommonJeremy Jarvis

In sealed products

Pull odds for signed-in users