Shah of Naar Isle

Shah of Naar Isle3R
Creature — EfreetFUT · R

Trample

Echo 0 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature's echo cost is paid, each opponent may draw up to three cards.

Future Sight · Rare6/6
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

Sign up free to see every card during the beta.

Analysis

Score, trends, archetypes

Only top 50 cards shown, sign up free to see the full meta

Show more

Full access is free for signed-in users during the beta.

Legality

9 formats
StandardNot legal
PioneerNot legal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

3
  1. 2007-05-01

    If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).

  2. 2007-05-01

    If you use Thick-Skinned Goblin’s ability to pay {0} instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.

  3. 2007-05-01

    When the echo ability resolves, you may pay {0} or choose not pay. The first option means Shah of Naar Isle stays on the battlefield and its last ability triggers. The second option means Shah of Naar Isle is sacrificed.

Versions

1
SetNo.YearRarityArtist
FUTFuture Sight1192007RareJon Foster

In sealed products

Pull odds for signed-in users
Sign in for free to see the chance of opening Shah of Naar Isle in each product.Sign in