Skarrg Guildmage

Skarrg GuildmageRG
Creature — Human ShamanGTC · U

RG: Creatures you control gain trample until end of turn.

1RG: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

Gatecrash · Uncommon2/2
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

2
  1. 2013-01-24

    Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won’t have trample. Lands you control that aren’t creatures also won’t gain trample, even if you use the second ability to turn them into creatures later in the turn.

  2. 2013-01-24

    Skarrg Guildmage’s second ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.

Versions

1
SetNo.YearRarityArtist
GTCGatecrash1962013UncommonAleksi Briclot

In sealed products

Pull odds for signed-in users