Temur Charm

Temur CharmGUR
InstantKTK · U

Choose one —

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays 3.

• Creatures with power 3 or less can't block this turn.

Khans of Tarkir · Uncommon
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

Sign up free to see every card during the beta.

Analysis

Score, trends, archetypes

Only top 50 cards shown, sign up free to see the full meta

Show more

Full access is free for signed-in users during the beta.

Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

4
  1. 2014-09-20

    If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.

  2. 2014-09-20

    If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.

  3. 2014-09-20

    If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.

  4. 2014-09-20

    You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.

Versions

2
SetNo.YearRarityArtist
C20Commander 20202302020UncommonMathias Kollros
KTKKhans of Tarkir2082014UncommonMathias Kollros