Tentative Connection

Tentative Connection3R
SorceryIKO · C

This spell costs 3 less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Ikoria: Lair of Behemoths · Common
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperLegal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

4
  1. 2020-04-17

    Once you announce that you're casting Tentative Connection, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a creature with menace.

  2. 2020-04-17

    Tentative Connection can target any creature, even one that you already control or that is already untapped.

  3. 2020-04-17

    Tentative Connection is unaffected if you no longer control a creature with menace after you've cast it. You won't have to pay an additional {3}.

  4. 2020-04-17

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Tentative Connection). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

Versions

1
SetNo.YearRarityArtist
IKOIkoria: Lair of Behemoths1382020CommonKieran Yanner

In sealed products

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