Training Grounds
Activated abilities of creatures you control cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
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Legality
9 formatsB/R history
Rulings
8- 2010-06-15
Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's {X}{R} cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.
- 2025-10-02
If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
- 2025-10-02
Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
- 2025-10-02
Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
- 2025-10-02
Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.
- 2025-10-02
Training Grounds reduces the generic mana in waterbend costs for activated abilities. It will not reduce waterbend costs that are additional costs for casting spells.
- 2025-10-02
Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.
- 2025-10-02
Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.
Versions
11| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| TLEAvatar: The Last Airbender Eternal | 20 | 2025 | Mythic | Viacom |
| PMATMarch of the Machine: The Aftermath PromosPromo | MX-26369 | 2023 | Rare | A. M. Sartor |
| MATMarch of the Machine: The Aftermath | 9 | 2023 | Rare | A. M. Sartor |
| MATMarch of the Machine: The Aftermath | 59 | 2023 | Rare | John Severin Brassell |
| MATMarch of the Machine: The Aftermath | 109 | 2023 | Rare | A. M. Sartor |
| MATMarch of the Machine: The Aftermath | 155 | 2023 | Rare | A. M. Sartor |
| MATMarch of the Machine: The Aftermath | 193 | 2023 | Rare | John Severin Brassell |
| P22Judge Gift Cards 2022Promo | 6 | 2022 | Rare | Caroline Gariba |
Show all 11 versions
| PLSTThe List | MX-96961 | 2020 | Rare | James Ryman |
| SLDSecret Lair Drop | 2619 | 2019 | Rare | Dan Hipp |
| ROERise of the Eldrazi | 91 | 2010 | Rare | James Ryman |
In sealed products
Pull odds for signed-in users| Product | Set | Chance | Foil | Expected copies |
|---|---|---|---|---|
| March of the Machine The Aftermath Collector Booster Box · Booster box | MAT | |||
| March of the Machine The Aftermath Epilogue Booster Box · Booster box | MAT | |||
| March of the Machine The Aftermath Bundle · Bundle | MAT | |||
| March of the Machine The Aftermath Collector Booster Pack · Booster pack | MAT | |||
| March of the Machine The Aftermath Epilogue Booster Pack · Booster pack | MAT | |||
| Rise of the Eldrazi Six Card Booster Pack · Booster pack | ROE | |||
| Magic Deck Builders Toolkit · kit | M10 | |||
| Rise of the Eldrazi Booster Box · Booster box | ROE |
Show all 18 products
| Rise of the Eldrazi Intro Pack Display · Deck box | ROE | |||
| Rise of the Eldrazi Fat Pack · Bundle | ROE | |||
| Rise of the Eldrazi Intro Packs Set of 5 · subset | ROE | |||
| Rise of the Eldrazi 3 Booster Draft Pack · Limited kit | ROE | |||
| Rise of the Eldrazi Booster Pack · Booster pack | ROE | |||
| Rise of the Eldrazi Intro Pack Eldrazi Arisen · Deck | ROE | |||
| Rise of the Eldrazi Intro Pack Invading Spawn · Deck | ROE | |||
| Rise of the Eldrazi Intro Pack Levelers Glory · Deck | ROE | |||
| Rise of the Eldrazi Intro Pack Levelers Scorn · Deck | ROE | |||
| Rise of the Eldrazi Intro Pack Totem Power · Deck | ROE |