Umaro, Raging Yeti
Trample
At the beginning of combat on your turn, choose one at random —
• Other creatures you control get +3/+0 and gain trample until end of turn.
• Discard your hand, then draw four cards.
• Umaro deals 5 damage to any target.
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
Score, trends, archetypesOnly top 50 cards shown, sign up free to see the full meta
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Legality
9 formatsB/R history
Rulings
2- 2025-06-06
As you put Umaro's triggered ability on the stack, you choose a mode at random. Players can respond to the ability knowing which mode was chosen.
- 2025-06-06
In the incredibly rare case where there is no legal target for the last mode, that mode can't be chosen. The first two modes are always eligible to be chosen.
Versions
2| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| FICFinal Fantasy Commander | 63 | 2025 | Rare | Norikatsu Miyoshi |
| FICFinal Fantasy Commander | 156 | 2025 | Rare | Norikatsu Miyoshi |
In sealed products
Pull odds for signed-in users| Product | Set | Chance | Foil | Expected copies |
|---|---|---|---|---|
| Final Fantasy Commander Deck Revival Trance · Deck | FIC | Odds free after sign-in | ||
| Final Fantasy Commander Deck Revival Trance Collectors Edition · Deck | FIC | Odds free after sign-in | ||
| Final Fantasy Commander Decks Collectors Edition Set of 4 · subset | FIC | Odds free after sign-in | ||
| Final Fantasy Commander Decks Set of 4 · subset | FIC | Odds free after sign-in | ||