Vault 87: Forced Evolution
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target non-Mutant creature for as long as you control this Saga.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.
This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.
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Analysis
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Legality
9 formatsB/R history
Rulings
3- 2024-03-08
If Vault 87 leaves the battlefield before its first chapter ability resolves, you won't gain control of the target creature at all.
- 2024-03-08
The target of Vault 87's first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won't end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
- 2024-03-08
Use the greatest power among Mutants you control as Vault 87's last ability resolves to determine how many cards to draw.
Versions
2| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| PIPFallout | 122 | 2024 | Rare | Nicholas Gregory |
| PIPFallout | 650 | 2024 | Rare | Nicholas Gregory |
In sealed products
Pull odds for signed-in users| Product | Set | Chance | Expected copies |
|---|---|---|---|
| Fallout Commander Deck Display · Deck box | PIP | ||
| Fallout Commander Deck Mutant Menace · Deck | PIP | ||
| Fallout Collector Booster Box · Booster box | PIP | ||
| Fallout Collector Booster Pack · Booster pack | PIP | ||
| Fallout Commander Decks Set of 4 · subset | PIP |