Wandering Mage
W, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
U: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
B, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
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Analysis
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Legality
9 formatsB/R history
Rulings
2- 2009-10-01
If you activate Wandering Mage’s third ability, you put the -1/-1 counter on a creature you control as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the only creature you control to have 0 toughness, it’s put into the graveyard before you can pay the cost again.
- 2009-10-01
The second ability checks that the targeted creature is a Cleric or Wizard only at the time the ability is activated and at the time it resolves. It doesn’t check at the time the damage is actually prevented.
Versions
2| Set | No. | Year | Rarity | Artist |
|---|---|---|---|---|
| ME3Masters Edition IIIOnline | 186 | 2009 | Rare | Pete Venters |
| ALLAlliances | MX-48487 | 1996 | Rare | Pete Venters |