Wild Instincts

Wild Instincts3G
SorceryORI · C

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Magic Origins · Common
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperLegal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

2
  1. 2015-06-22

    If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.

  2. 2015-06-22

    You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.

Versions

1
SetNo.YearRarityArtist
ORIMagic Origins2062015CommonIgor Kieryluk

In sealed products

Pull odds for signed-in users