Wispdrinker Vampire

Wispdrinker Vampire2WB
Creature — Vampire RogueMKM · U

Flying

Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.

5WB: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

Murders at Karlov Manor · Uncommon2/4
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

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Legality

9 formats
StandardLegal
PioneerLegal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

2
  1. 2024-02-02

    Wispdrinker Vampire's activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get deathtouch or lifelink.

  2. 2024-02-02

    Wispdrinker Vampire's triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature's power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you'll still gain 1 life.

Versions

2
SetNo.YearRarityArtist
MKMMurders at Karlov Manor2432024UncommonZara Alfonso
MKMMurders at Karlov Manor3742024UncommonTyler Walpole