Caravana del cultivador

Caravana del cultivador3
Artefacto — VehículoKLD · R

⟳: Agrega un maná de cualquier color a tu reserva de maná.

Tripular 3. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 3 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.)

Kaladesh · Rara5/5

Cultivator's Caravan

Moxou Score · todos los formatos

Esta carta está fuera del top 50 en todos los formatos. Su puntuación, posición y tendencias son para usuarios con sesión iniciada.

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Análisis

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Legalidad

9 formatos
EstándarLegal
PioneerLegal
ModernLegal
PremodernNo legal
LegacyLegal
VintageLegal
PauperNo legal
Duel CommanderLegal
cEDHLegal

Historial B/R

Nunca ha estado prohibida ni restringida en ningún formato que sigue Moxou.

Aclaraciones de reglas

13
  1. 2016-09-20

    As long as Cultivator's Caravan isn't an artifact creature, its {T} ability can be activated if it came under your control this turn.

  2. 2017-09-29

    Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

  3. 2017-09-29

    Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

  4. 2017-09-29

    Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

  5. 2017-09-29

    For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

  6. 2017-09-29

    If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

  7. 2017-09-29

    If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

  8. 2017-09-29

    Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

  9. 2017-09-29

    Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

  10. 2017-09-29

    Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

  11. 2017-09-29

    When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

  12. 2017-09-29

    You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

  13. 2017-09-29

    You may tap more creatures than necessary to activate a crew ability.

Versiones

8

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