Raffinerie d'Éther

Raffinerie d'Éther4RR
ArtefactM3C · R

Si vous deviez gagner au moins un E, vous gagnez deux fois ce nombre de E à la place.

⟳ : Vous gagnez E, puis vous pouvez payer au moins un E. Si vous faites ainsi, créez un jeton de créature X/X noire Éthérien, X étant la quantité de E payée de cette manière.

Modern Horizons 3 Commander · Rare

Aether Refinery

Moxou Score · tous formats

Cette carte est hors du top 50 dans tous les formats. Son score, son rang et ses tendances sont réservés aux utilisateurs connectés.

Inscrivez-vous gratuitement pour voir toutes les cartes pendant la bêta.

Analyse

Score, tendances, archétypes

Seules les 50 premières cartes sont affichées, inscrivez-vous gratuitement pour voir tout le méta

Afficher plus

Pendant la bêta, l’accès complet est gratuit pour les utilisateurs connectés.

Légalité

9 formats
StandardNon légal
PioneerNon légal
ModernNon légal
PremodernNon légal
LegacyLégal
VintageLégal
PauperNon légal
Duel CommanderLégal
cEDHLégal

Historique B/R

Jamais interdite ni restreinte dans les formats suivis par Moxou.

Précisions de règles

11
  1. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  2. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  3. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  4. 2024-06-07

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  5. 2024-06-07

    If two or more effects attempt to modify how many {E} you get (or how many counters you would get), you choose the order to apply those effects, no matter who controls the sources of those effects.

  6. 2024-06-07

    If you control two Aether Refineries, the amount of {E} you get is four times the original number. Three Aether Refineries multiplies the original number by eight, and so on.

  7. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  8. 2024-06-07

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  9. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  10. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  11. 2024-06-07

    {E} is the energy symbol. It represents one energy counter.

Versions

2

Dans les produits scellés

Chances de tirage pour les membres connectés